Freezer is a fighter who puts more weight on ranged attacks, the opposite is true for Bardock or Broly, two giants you better keep your distance from. For example, all the combos are based on the same combination of buttons, but each character is different enough so it doesn't get boring.
It's not a system meant to compete with the bigwigs, but it delivers more than we had expected of it. In fact, it is the single strongest part of the game. To its credit, we must say that the combat system is much more polished this time around. Now, with Dragon Ball Z: Extreme Butoden, the developers have been allowed more room to let their creativity shine.įrom an aesthetic point of view the game doesn't venture into the realm of 3D, and instead goes all in on the cartoon sprites typical of traditional fighting games such as Street Fighter II, and the entry it is most similar to, if we start digging into the past, would be the legendary Dragon Ball Z: Ultimate Battle 22 on PSOne. Those titles were hampered by the limitations of the platforms on which they were released on (Game Boy Advance and Nintendo DS), although in both cases the results showed some really nice ideas and plenty of potential. This 3DS exclusive is the work of the fighting experts at Arc System Works, a studio that had already worked on Nintendo platforms in the form of Dragon Ball titles, specifically Supersonic Warriors and its sequel. Now comes the turn of Dragon Ball Z: Extreme Butoden, a game that might look small, but still has plenty of things to say.
In the hope of making a game that does justice to the legendary Akira Toriyama shonen, we have seen many things attempted thus far, with the good times from the Budokai Tenkaichi saga for PlayStation 2 long gone (a series that was able to strike a nice balance between story and combat that hasn't been paralleled until the recent Xenoverse).